Y wing turret and laser update

This commit is contained in:
zerothelootrat
2024-06-05 17:37:46 -04:00
parent 781ccba218
commit 869ad92e5a
5 changed files with 37 additions and 17 deletions

View File

@@ -3,6 +3,7 @@ extends Area2D
@onready var turret_laser = $Sprite2D
var speed = 100
var target2 : Vector2
var new_rot
@@ -10,14 +11,14 @@ func initialize(firing_solution,target):
print('firing_solution='+str(firing_solution))
new_rot = firing_solution
#turret_laser.set_rotation(firing_solution)
print(str(turret_laser))
print(str(firing_solution))
#print(str(turret_laser))
#print(str(firing_solution))
target2 = target
#print(str(firing_solution))
func _ready():
turret_laser.set_rotation(new_rot)
$CollisionShape2D.set_rotation(new_rot)
set_rotation(new_rot)
func _physics_process(delta):
#print(str(global_position.x - target.x))
@@ -26,4 +27,9 @@ func _physics_process(delta):
#print(typeof(global_position))
#print(typeof(target))
global_position -= (global_position - target2).normalized() * speed * delta
pass
func _on_area_entered(area):
if area is player:
area.take_damage(1)
queue_free()