added y-wing turret laser

This commit is contained in:
zerothelootrat
2024-06-05 06:59:39 -04:00
parent 7f061935af
commit 781ccba218
4 changed files with 84 additions and 0 deletions

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ciu3cl3y7luqp"
path="res://.godot/imported/y-wing-turret_laser.png-b082918440eb09c5d26590419698e9b1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/y-wing-turret_laser.png"
dest_files=["res://.godot/imported/y-wing-turret_laser.png-b082918440eb09c5d26590419698e9b1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

21
Scenes/turret_laser.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://wqrybvg1tf4s"]
[ext_resource type="Texture2D" uid="uid://ciu3cl3y7luqp" path="res://Assets/y-wing-turret_laser.png" id="1_8xaek"]
[ext_resource type="Script" path="res://Scripts/turret_laser.gd" id="1_17xg5"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_kjs2o"]
radius = 3.0
height = 64.0
[node name="turret_laser" type="Area2D"]
collision_layer = 16
collision_mask = 3
script = ExtResource("1_17xg5")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_8xaek")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 2)
shape = SubResource("CapsuleShape2D_kjs2o")

29
Scripts/turret_laser.gd Normal file
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extends Area2D
@onready var turret_laser = $Sprite2D
var speed = 100
var target2 : Vector2
var new_rot
func initialize(firing_solution,target):
print('firing_solution='+str(firing_solution))
new_rot = firing_solution
#turret_laser.set_rotation(firing_solution)
print(str(turret_laser))
print(str(firing_solution))
target2 = target
#print(str(firing_solution))
func _ready():
turret_laser.set_rotation(new_rot)
$CollisionShape2D.set_rotation(new_rot)
func _physics_process(delta):
#print(str(global_position.x - target.x))
#print(global_position)
#print(target2)
#print(typeof(global_position))
#print(typeof(target))
global_position -= (global_position - target2).normalized() * speed * delta
pass