added y-wing turret laser
This commit is contained in:
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Assets/y-wing-turret_laser.png
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Assets/y-wing-turret_laser.png
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Assets/y-wing-turret_laser.png.import
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Assets/y-wing-turret_laser.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ciu3cl3y7luqp"
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path="res://.godot/imported/y-wing-turret_laser.png-b082918440eb09c5d26590419698e9b1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/y-wing-turret_laser.png"
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dest_files=["res://.godot/imported/y-wing-turret_laser.png-b082918440eb09c5d26590419698e9b1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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21
Scenes/turret_laser.tscn
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Scenes/turret_laser.tscn
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[gd_scene load_steps=4 format=3 uid="uid://wqrybvg1tf4s"]
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[ext_resource type="Texture2D" uid="uid://ciu3cl3y7luqp" path="res://Assets/y-wing-turret_laser.png" id="1_8xaek"]
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[ext_resource type="Script" path="res://Scripts/turret_laser.gd" id="1_17xg5"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_kjs2o"]
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radius = 3.0
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height = 64.0
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[node name="turret_laser" type="Area2D"]
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collision_layer = 16
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collision_mask = 3
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script = ExtResource("1_17xg5")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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texture = ExtResource("1_8xaek")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_kjs2o")
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Scripts/turret_laser.gd
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Scripts/turret_laser.gd
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extends Area2D
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@onready var turret_laser = $Sprite2D
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var speed = 100
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var target2 : Vector2
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var new_rot
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func initialize(firing_solution,target):
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print('firing_solution='+str(firing_solution))
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new_rot = firing_solution
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#turret_laser.set_rotation(firing_solution)
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print(str(turret_laser))
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print(str(firing_solution))
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target2 = target
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#print(str(firing_solution))
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func _ready():
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turret_laser.set_rotation(new_rot)
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$CollisionShape2D.set_rotation(new_rot)
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func _physics_process(delta):
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#print(str(global_position.x - target.x))
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#print(global_position)
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#print(target2)
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#print(typeof(global_position))
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#print(typeof(target))
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global_position -= (global_position - target2).normalized() * speed * delta
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pass
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