implemented y-wing main cannon and effects.
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30
Scenes/y_wing_main_cannon_laser.tscn
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30
Scenes/y_wing_main_cannon_laser.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bclbidx5k15o7"]
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[ext_resource type="Script" path="res://Scripts/y_wing_main_cannon_laser.gd" id="1_2yenk"]
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[ext_resource type="Texture2D" uid="uid://qmnr2uqcocyi" path="res://Assets/y-wing_main_laser.png" id="1_jmsrt"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_iw7a3"]
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radius = 3.0
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height = 80.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mtiwm"]
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radius = 3.0
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height = 80.0
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[node name="y-wing-main-cannon" type="Area2D"]
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collision_layer = 16
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collision_mask = 3
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script = ExtResource("1_2yenk")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_jmsrt")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-8, 4)
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shape = SubResource("CapsuleShape2D_iw7a3")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
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position = Vector2(7, 4)
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shape = SubResource("CapsuleShape2D_mtiwm")
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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