implemented y-wing main cannon and effects.
This commit is contained in:
BIN
Assets/y-wing_main_laser.png
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Assets/y-wing_main_laser.png
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Assets/y-wing_main_laser.png.import
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34
Assets/y-wing_main_laser.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://qmnr2uqcocyi"
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path="res://.godot/imported/y-wing_main_laser.png-eb02e45ecdcfd605782f38b4c2feafab.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/y-wing_main_laser.png"
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dest_files=["res://.godot/imported/y-wing_main_laser.png-eb02e45ecdcfd605782f38b4c2feafab.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -6,6 +6,7 @@ var Laser = preload("res://Scenes/PlayerLaser.tscn")
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var missile = preload("res://Scenes/missile.tscn")
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var missile_refil = preload("res://Scenes/missile_pickup.tscn")
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var enemy_laser = preload("res://Scenes/enemy_laser.tscn")
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var enemy_y_wing_main = preload("res://Scenes/y_wing_main_cannon_laser.tscn")
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var enemy_y_wing_turret_laser = preload("res://Scenes/turret_laser.tscn")
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var enemy_y_wing_main_laser = null
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@@ -68,6 +69,11 @@ func firey_wingturret(location,firing_solution,target):
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add_child(l)
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#l.initialize(rotation,target)
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func fire_y_wing_main(location):
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print("fired")
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var l = enemy_y_wing_main.instantiate()
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l.global_position = location
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add_child(l)
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30
Scenes/y_wing_main_cannon_laser.tscn
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30
Scenes/y_wing_main_cannon_laser.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bclbidx5k15o7"]
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[ext_resource type="Script" path="res://Scripts/y_wing_main_cannon_laser.gd" id="1_2yenk"]
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[ext_resource type="Texture2D" uid="uid://qmnr2uqcocyi" path="res://Assets/y-wing_main_laser.png" id="1_jmsrt"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_iw7a3"]
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radius = 3.0
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height = 80.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mtiwm"]
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radius = 3.0
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height = 80.0
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[node name="y-wing-main-cannon" type="Area2D"]
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collision_layer = 16
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collision_mask = 3
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script = ExtResource("1_2yenk")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_jmsrt")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-8, 4)
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shape = SubResource("CapsuleShape2D_iw7a3")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
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position = Vector2(7, 4)
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shape = SubResource("CapsuleShape2D_mtiwm")
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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@@ -43,8 +43,9 @@ func _physics_process(delta):
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global_position.y += speed * delta
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#main cannon firing
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if mainray.is_colliding and mainray.get_collider is player:
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if mainray.is_colliding and mainray.get_collider() is player:
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if main_cannon == true:
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print("target")
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fire_main_cannon()
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main_cannon = false
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mainCannonFire.start()
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16
Scripts/y_wing_main_cannon_laser.gd
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16
Scripts/y_wing_main_cannon_laser.gd
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extends Area2D
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var speed = 2500
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func _physics_process(delta):
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global_position.y += speed * delta
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if global_position.y >= 980:
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queue_free()
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func _on_area_entered(area):
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if area is player:
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area.take_damage(1)
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queue_free()
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