extends Area2D var speed = 200 @onready var FirstStage = $CollisionShape2D @onready var SecondStage = $CollisionPolygon2D func _physics_process(delta): global_position.y += -speed * delta func _on_area_entered(area): if area.is_in_group("enemies"): FirstStage.disabled = true SecondStage.disabled = false area.take_damage(5) queue_free()