extends Area2D var speed = 200 func _ready(): $pickup_despawn.start() #print("ready started") func _physics_process(delta): global_position.y += speed * delta #asset clean up if global_position.y > 980: queue_free() func _on_area_entered(area): if area is player: get_tree().current_scene.missile_container() queue_free() #timer might be redundant, remove later func _on_pickup_despawn_timeout(): print("time out") queue_free()