[gd_scene load_steps=4 format=3 uid="uid://da7fcce3oxm8u"] [ext_resource type="Script" path="res://Scenes/world.gd" id="1_cxia5"] [ext_resource type="PackedScene" uid="uid://bte8o05kqyhvc" path="res://Scenes/player.tscn" id="1_hbkp4"] [ext_resource type="PackedScene" uid="uid://cksss7drlqdum" path="res://Scenes/enemy_spawner.tscn" id="1_ts8nu"] [node name="World" type="Node2D"] script = ExtResource("1_cxia5") [node name="EnemySpawner" parent="." instance=ExtResource("1_ts8nu")] position = Vector2(3, -1) [node name="bg" type="Sprite2D" parent="."] [node name="player" parent="." instance=ExtResource("1_hbkp4")] position = Vector2(251, 881) [node name="Score" type="Label" parent="."] offset_left = 18.0 offset_top = 51.0 offset_right = 130.0 offset_bottom = 85.0 text = "Score: 0" horizontal_alignment = 1 vertical_alignment = 1 [node name="health" type="Label" parent="."] offset_left = 400.0 offset_top = 899.0 offset_right = 522.0 offset_bottom = 948.0 text = "Hull Integrity: 100%" horizontal_alignment = 1 vertical_alignment = 1 [node name="missile_count" type="Label" parent="."] offset_left = 13.0 offset_top = 896.0 offset_right = 79.0 offset_bottom = 945.0 text = "Missiles: 3/3" horizontal_alignment = 1 [connection signal="spawn_laser" from="player" to="." method="_on_player_spawn_laser"] [connection signal="spawn_missile" from="player" to="." method="_on_player_spawn_missile"]