[gd_scene load_steps=4 format=3 uid="uid://c86ciqhnl2swc"] [ext_resource type="Script" path="res://Scripts/missile_pickup.gd" id="1_0iljv"] [ext_resource type="Texture2D" uid="uid://ba5j4p3o33aye" path="res://Assets/Missile_Container.png" id="1_nti3e"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ul5ug"] size = Vector2(21, 27) [node name="missile_pickup" type="Area2D"] collision_layer = 2 collision_mask = 10 script = ExtResource("1_0iljv") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.35, 0.35) texture = ExtResource("1_nti3e") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.5, -0.5) shape = SubResource("RectangleShape2D_ul5ug") [node name="pickup_despawn" type="Timer" parent="."] wait_time = 30.0 one_shot = true [connection signal="area_entered" from="." to="." method="_on_area_entered"] [connection signal="timeout" from="pickup_despawn" to="." method="_on_pickup_despawn_timeout"]