diff --git a/README.txt b/README.txt deleted file mode 100644 index faf964a..0000000 --- a/README.txt +++ /dev/null @@ -1,23 +0,0 @@ -## SWGalaga - -Star wars galaga game using godot4. - -Made for fun, and to learn godot. plez no sue. - -**Controls** - -W/A/S/D for movement -Space to shoot -E to launch missiles (don't lock so more like rockets) - -overall goal will be to add a few levels tied to a world map. -currently only have one enemy and one level up type - -##todo: -- [x] Finish Y-Wing Art -- [ ] Import Y-Wing & get turret working -- [ ] Power up 2 (shield) -- [ ] locate sounds -- [ ] World Map -- [ ] Work on Boss fight -- [ ] Level 1 and boss fight diff --git a/Scenes/enemy_ywing.tscn b/Scenes/enemy_ywing.tscn index a12b02d..54a3680 100644 --- a/Scenes/enemy_ywing.tscn +++ b/Scenes/enemy_ywing.tscn @@ -40,3 +40,13 @@ offset = Vector2(0, 5.2) [node name="turret_muzzle" type="Marker2D" parent="Turret"] position = Vector2(0, 21) + +[node name="target_confirm" type="RayCast2D" parent="Turret"] +target_position = Vector2(-1, 873) + +[node name="refire_timer1" type="Timer" parent="."] + +[node name="refire_timer2" type="Timer" parent="."] + +[node name="death_timer" type="Timer" parent="."] +wait_time = 0.5