diff --git a/Assets/Y-Wing_Draft.png b/Assets/Y-Wing_Draft.png new file mode 100644 index 0000000..9c566c1 Binary files /dev/null and b/Assets/Y-Wing_Draft.png differ diff --git a/Assets/Y-Wing_Draft.png.import b/Assets/Y-Wing_Draft.png.import new file mode 100644 index 0000000..40a9bc1 --- /dev/null +++ b/Assets/Y-Wing_Draft.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bayc56dplo4ub" +path="res://.godot/imported/Y-Wing_Draft.png-287ffe7b7068e127c892021edc9f1c94.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Y-Wing_Draft.png" +dest_files=["res://.godot/imported/Y-Wing_Draft.png-287ffe7b7068e127c892021edc9f1c94.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Y-Wing_Turret.png b/Assets/Y-Wing_Turret.png new file mode 100644 index 0000000..b64d475 Binary files /dev/null and b/Assets/Y-Wing_Turret.png differ diff --git a/Assets/Y-Wing_Turret.png.import b/Assets/Y-Wing_Turret.png.import new file mode 100644 index 0000000..bedc7d0 --- /dev/null +++ b/Assets/Y-Wing_Turret.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drtiwwj2pa73x" +path="res://.godot/imported/Y-Wing_Turret.png-4cf3aec1cf3ee2ae33f7cc0c305700d6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Y-Wing_Turret.png" +dest_files=["res://.godot/imported/Y-Wing_Turret.png-4cf3aec1cf3ee2ae33f7cc0c305700d6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/README.md b/README.md index faf964a..e230672 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,7 @@ E to launch missiles (don't lock so more like rockets) overall goal will be to add a few levels tied to a world map. currently only have one enemy and one level up type + ##todo: - [x] Finish Y-Wing Art - [ ] Import Y-Wing & get turret working @@ -21,3 +22,7 @@ currently only have one enemy and one level up type - [ ] World Map - [ ] Work on Boss fight - [ ] Level 1 and boss fight + +update log: +6/4/2024 +First implementation of y-wing sprite, and turret. Scripting to be done later. \ No newline at end of file