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26
Scripts/missile_pickup.gd
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26
Scripts/missile_pickup.gd
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extends Area2D
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var speed = 200
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func _ready():
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$pickup_despawn.start()
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#print("ready started")
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func _physics_process(delta):
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global_position.y += speed * delta
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#asset clean up
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if global_position.y > 980:
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queue_free()
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func _on_area_entered(area):
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if area is player:
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get_tree().current_scene.missile_container()
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queue_free()
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#timer might be redundant, remove later
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func _on_pickup_despawn_timeout():
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print("time out")
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queue_free()
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