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18
Scripts/enemy_laser.gd
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18
Scripts/enemy_laser.gd
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extends Area2D
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var speed = 500
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func _physics_process(delta):
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global_position.y += speed * delta
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if global_position.y > 1000:
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queue_free()
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#this is where i do stuff
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func _on_area_entered(area):
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if area is player:
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area.take_damage(1)
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queue_free()
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