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SWGalaga/Scripts/enemy_laser.gd

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GDScript3
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2024-06-03 05:29:11 -04:00
extends Area2D
var speed = 500
func _physics_process(delta):
global_position.y += speed * delta
if global_position.y > 1000:
queue_free()
#this is where i do stuff
func _on_area_entered(area):
if area is player:
area.take_damage(1)
queue_free()